Steps to Stones, or, Generating Nature

One of the things we love about living in the Pacific Northwest is the abundance of rocks and stones unlike any we have seen elsewhere. I know it sounds strange, but the variation of color, texture, pattern, and shape always provides inspiration and enjoyment. We have collected a fair number from beaches, fields, streams, rivers, and our own land as we dig holes for plantings.

Our front living room is being decorated in a “natural history library” style, with our bookcases, our antique prints of bats, frogs, sea creatures, and of course a collection of rocks placed nicely in an old printer’s letterpress tray and hanging on the wall.

Seven generationsLooking at the rocks recently, I thought that it would be interesting to create my own stones using a generative approach to their design — morphing from rock shape to perfect cube shape — that I could 3D print and put with the real rocks. Having recently done a fair number of designs utilizing Blender’s various deformation tools, I knew this was not going to be a difficult project to model.

Rocks in blender

Seven generations in Blender

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